Shpec

Shpec — Draw-On-The-Spectrum FX

Shpec turns EQ into a canvas. Instead of dragging bands or bells, you draw directly onto a live, real-time FFT display and hear the spectral shape you paint — 32 log-spaced bands spanning the full spectrum, smoothly interpolated across every FFT bin so there are no stair-steps, only a curve.

Highlights:

  • Draw-to-shape spectral EQ — left-drag to sculpt gain across 32 bands directly on the spectrum analyzer, right-click to erase back to unity
  • Phase-accurate, distortion-free shaping — Shpec only scales magnitude in the frequency domain and never touches phase, so shaping stays completely linear with zero added distortion or phase smear, even at extreme settings
  • Live spectrum display — see exactly what you’re cutting and boosting in real time, not just after the fact
  • Independent Left/Right or Mid/Side processing — switch between Link, Stereo, and Mid/Side modes, with per-channel band control and an M/S balance control for width shaping
  • Selectable FFT window — Hann, Hamming, Blackman-Harris, Flat-top, or Kaiser, for the tradeoff between spectral precision and transient response
  • Adjustable smoothing — a log-frequency Gaussian smoothing control shapes how sharply defined each band edge is, from surgical to broad and musical
  • Clean overlap-add resynthesis under the hood, keeping reconstruction transparent and artifact-free
  • Output trim to match gain going in and out

Whether you’re carving out mud, sculpting a vocal’s air, or building a resonant, evolving spectral effect, Shpec makes frequency shaping a visual, hands-on process — pristine and phase-coherent, with none of the smearing or coloration you’d get from a chain of traditional filters.

Windows & MacOS & Linux Vst3 Plug-in

Demo WIndows & MacOS

Demo Linux

Price 30Euro

Buy Shpec

DDPressor

DDPressor — 4-Band Linear-Phase Dynamics Processor

DDPressor splits your signal into four true linear-phase bands and puts a complete processing chain behind every one: Gate → Mid/Side width → Compressor → Saturation → Clipper. Move a band, shape it, glue it back together — with zero phase smear between bands, because the crossovers are real linear-phase FIR filters, not stacked IIR splits.

Highlights:

  • 4 fully independent bands, each with draggable crossover points on a live frequency-split strip — see and set your bands visually, not just by ear
  • Per-band Gate with threshold/release, so quiet bands can duck out cleanly instead of just riding noise floor
  • Per-band Mid/Side balance — shift a band’s energy between center and sides independently of the others
  • Per-band Stereo Spread — a Haas-style widener that injects a delayed mid signal into the side channel, per band; it’ll even widen a mono source, and the mono sum stays intact
  • Flexible sidechain per band — trigger off the band itself (Range), a filtered detector (Band, with its own freq/Q), or a real External sidechain input
  • 6 saturation flavors per band — Tanh, Tube, Tape, Waveshaping, and Fold, dialed in with a single Amount knob for anything from subtle glue to full-on grit
  • Per-band clipper plus a master clipper, both with live peak-hold clip-amount readouts so you can see exactly how much you’re shaving off
  • Up to 4x oversampling for cleaner saturation/clipping at extreme settings
  • Full preset system and per-band bypass, so A/B-ing a band’s effect is instant

Whether you’re gluing a full mix, taming a boxy low-mid, or adding harmonic weight to just the top end, DDPressor gives you a mastering-grade multiband chain with the phase integrity to actually trust it.

WIndows & MacOS & Linux VST3 Plug-in

Demo Windows

Demo MacOS

Demo Linux

Price 99Euro

Buy DDPressor

SQWizard

SQWizard is a one-knob squeeze machine. Turn the SQWIZ dial and it simultaneously drives a feed-forward compressor and a soft clipper — the more you push, the tighter and louder the signal gets, without the pumping artifacts of a traditional compressor.

What makes it different

Most clippers just hard-limit a signal. SQWizard compresses first, then shapes the peaks — so you get density and punch without harshness. The result sits loud in a mix without fighting other elements for space.

Key controls

  • SQWIZ — the main drive. Controls clip ceiling and compression threshold simultaneously. Turn up for more squeeze and saturation.
  • MODE — attack/release speed. Low values = snappy transients preserved. High values = smooth, glued sound.
  • THR — gap between compression threshold and clip ceiling. Wider gap = more dynamic compression before clipping kicks in.
  • CLIP — Soft (warm tanh saturation) or Hard (aggressive, punchy ceiling).
  • OVRX — oversampling up to 16x, reduces aliasing on the clipped harmonics for cleaner high end.
  • MIX — parallel processing. Blend dry signal back in to preserve punch while adding density.
  • OUT — output trim after processing.

Good for

Drums, buses, bass, vocals — anything that needs to hit harder and sit louder without going over 0 dBFS. Works great as a final bus glue before a limiter.

Windows & MacOS&Linux Vst3 Plug-in

Demo Windows & MacOS

Demo Linux

Price 30Euro

Buy SQWizard

Glittraot 2

Glittraot — Granular Sampler & Sequencer

Load up to 127 samples straight from a folder and tear them into grains with a single, tightly-tuned granular engine. A 32-step sequencer sits on top with full Elektron-style parameter locks — every step can override rate, grain size, position, pitch, pan, envelope, and more, so a pattern can morph completely from step to step instead of just triggering the same sound on repeat.

Highlights:

  • Folder-based sample loading — point it at a folder, get instant granular access to everything inside (no fixed 8-slot limit)
  • 32-step sequencer with per-step parameter locks — rate, grain size, position/spread, pan, pitch, attack/release, sample index, reverse, and “Size Sync” (grain length auto-follows step rate)
  • Dual global LFOs + per-step LFO/envelope modulation, each freely assignable to any granular parameter
  • Flexible triggering — run from its own sequencer, play chromatically from MIDI notes, or switch patterns via MIDI channel
  • Smart randomize with per-parameter opt-out checkboxes, so you can lock in the elements that matter and let the rest surprise you
  • Density compensation + master limiter for clean, controlled output even at extreme grain densities
  • Full preset system with portable, cross-platform sample-folder paths

Whether you’re chopping field recordings into evolving textures or turning a vocal loop into a rhythmic granular instrument, Glittraot2 gives you deep, per-step control without needing a modular rig to get there.

Windows & MacOS & Linux VST3 Plug-in Instrument

Demo MacOS

Demo Windows

Demo Linux

Price 99Euro

Buy Glittraot

Changelog:

2.0.30 released: added randomization amount control, scale root note control, second click on pad play sound. Fixed: after select preset , then load other sound folder and save project, on load new folder not loads.

DDKick

DDKick3 — Node-Based Kick/Drum Synthesizer

Core Synthesis

  • Single pitch-swept oscillator (sine/saw/square, continuously morphable) driving a punchy, classic drum-synth voice
  • 4-voice polyphony with automatic voice-stealing
  • Base Frq knob sets the pitch floor; Note → Base Frq toggle lets incoming MIDI notes control the base pitch directly, for tuned kicks/toms across a keyboard
  • Master ADSR envelope (Attack/Decay/Sustain/Release) shapes the overall amplitude
  • Loop mode retriggers all envelopes together at a set interval for pulsing/gated textures

8 Freeform Envelope Tabs — the heart of the design Every shaping parameter is drawn, not knobbed: up to 256 nodes per curve, each with adjustable bend/curvature, all sharing one Time-synced x-axis so every envelope lines up visually against the others and against a live waveform preview:

  • Pitch — the frequency sweep that defines the kick’s character , Frequency and Note popups for Nodes
  • Amp — the oscillator’s own amplitude shape
  • AmpFX — drives the distortion/clip wet mix over time
  • Noise — shapes the noise layer’s level
  • Filter Cutoff / Filter Resonance — animates the filter over the hit
  • Waveform — morphs the oscillator between sine, saw, and square as the hit evolves
  • Master Amp — a final independent amplitude stage stacked after everything else, for tail-shaping/ducking effects

Layers & Processing

  • Noise layer (White/Pink/Brown) with its own level, highpass, and envelope — for click, snap, and transient layering
  • Multimode filter: Low-pass/Band-pass/High-pass/Notch, 2/4/6-pole slopes, switchable pre or post distortion, with its own dry/wet Filter Mix
  • AmpFX chain: 3-mode clipper (Clip/Mirror/Wrap) + 6 distortion algorithms + a tone-shaping highpass, Mix or Sum blend

Workflow

Modifier-free curve editing: drag to move a node, double-click to add/remove/reset curvature, plain drag to bend a segment

Live waveform preview that renders the entire actual signal chain in real time — what you see is exactly what plays

Zoom (1–8x) and a beat-synced grid on the envelope canvas for precise, tempo-aware editing

Windows & MacOS & Linux VST3 Plug-in Instrument

Demo Windows

Demo MacOS

Demo Linux

Price 50Euro

Buy DDKick

MentalV

MentalV — Granular Texture & Distortion Processor

Granular Engine

  • Turns any input into evolving granular textures — up to ~200 simultaneous grains from a 1–16 bar rolling buffer
  • Scan control scrubs through the buffer like a tape/vinyl head — forward, reverse, freeze, or stopped
  • Freeze for instant infinite sustain/drone
  • Gravity — a unique octave-stepped grain-thinning control for texture degradation, distinct from pitch
  • Grain Spread, Pan Spread, Size Variation, Reverse Probability, and Chord Spread (stacked harmonic grain voices) for shaping the texture
  • Gliss: up to 64-step grain pitch arpeggiator across 4 octaves
  • Built-in scale quantization (Chromatic, Major, Minor, Pentatonic, Blues, Dorian, Mixolydian) — keeps granular chaos musical
  • Duration Lock for fixed grain length independent of modulation

Effects Chain

  • Multi-mode filter: HP/BP/LP/Comb, placeable pre or post granular stage
  • 5-character distortion engine (Tube, TanH, Asymmetric, BitCrusher, Foldback) with tone/bias/mix and oversampling
  • Boost — a musical drive+limiter stage for safe, tight loudness
  • Built-in reverb with pre/post routing
  • Master clip safety stage

Modulation

  • 3 independent multi-waveform LFOs (Sine/Tri/Square/Saw/Saw-down/S&H), each hitting Scan, Duration, Filter, Density, and Reverb simultaneously
  • Full host-tempo sync, down to 1/64-note triplets (Density gets an even finer sync grid, to 1/512)

Workflow

Buffer sync to host bar boundaries with loop-reset options

Preset browser (save/load/organize)

One-click Randomize and hands-free Animate (continuous parameter drift) for generative sound design

Windows & MacOS & Linux VST3 Plug-in

Demo Linux

Demo Windows&MacOS

Price 50Euro

Buy MentalV